Whoreduh

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Collaboration between Tamzyn Botha & Tinyiko Makwakwa.

Waves lap the sand and bird calls are heard from the treetops, but upon closer inspection this landscape quickly becomes familiar. Each texture, plant, geological structure and almost tangible object is recognisable, crafted out of waste materials and found objects. Onion dyed printed cloth becomes rockery, cigarette butts – a tree, cardboard mountain ranges, bubblewrap waves and reconstructed waste form a landscape of psychedelia. Polymorphic beasts sway gently and trees alike. A handwritten note lays beneath a hand-dyed felt mushroom, it says don’t touch… Above, floating shadow objects unlock audio pertaining to their uses and merge to form one bulbous creature that disappears over the horizon. Blood moon rises, and this new ominous world reveals a crown made from the very shadowy materials that disappeared into a cosmic exchange, out of sight. Your hands glow pink, both toxic and euphoric as you are able to play with the crown, made visible are the melted marbled HDPE jewels and LDPE braiding. Once detergent bottles and shopping bags, the crown is resurrected with a new sense of power. This prototype uses the real world’s trashscape to mirror the potential of waste, and perhaps users will bring urgent messages from a far away fantasy land – to this world, where it is needed. Emergency, the blood moon is rising upon our planet and is no longer out of sight.

Format

Immersive Virtual Reality

Credit

Creative Direction: Tamzyn Botha

Art Direction: Francois Knoetze

Propsmaker: Tamzyn Botha & Tinyiko Makwakwa

Unity Developer: Kyle Marais

Sound Design and Original Score: Jumping Backslash